EdiZon (by WerWolv) is a GUI save editor for the Switch. It loads per-title configs (JSON + Lua/Python) and lets you directly edit stats, gold, item counts, and so on inside a save file. It also includes a memory trainer for live RAM editing while a game is running.
EdiZon by itself doesn't know which byte means what. Configs spell that out:
/EdiZon/editor/configs/<TitleID>.json — UI definition (field names, types, min/max)./EdiZon/editor/scripts/<TitleID>.lua — script that reads/writes the save binary.Configs for popular titles live in the community EdiZon_Configs repo.
EdiZon.nro from GitHub → drop into /switch/EdiZon/./EdiZon/editor/.EdiZon and our loader both run under Atmosphère and coexist on the same SD. They cover different ground — the loader hooks runtime behavior (Apex), EdiZon edits save files. Don't take edited saves online — EA/Respawn anti-cheat will flag them. Single-player / offline only.